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​DIGITAL SCULPTING

Incorporating ZBrush into our workflow, we meticulously refine body anatomy, focusing on shape, volume, and curvature to craft lifelike characters. Transitioning to Maya or Cinema 4D, we perform precision rigging, weight painting, and skinning, ensuring seamless motion and realistic deformations. The meticulous creation of blend shapes enriches facial expressions, while controller adjustments enhance overall interactivity. We leverage Python scripting to streamline processes and seamlessly integrate our assets into the pipeline, maintaining the integrity of our meticulously prepared character models.

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